Granted, out of all three iOS titles Avernum 6 is probably the least accessible in terms of its skill-point system. Then move to TouchArcade for a score of 4/5: We loved Spiderweb Software's first two iOS entries, and suffice to say, Avernum 6 is another great release and a must-have for RPG fans. There are also quests with repercussions, where you can for example succeed at killing off bandits but fail to protect the captives you were meant to save! Most of the side-quests are fairly simple and single-tiered, but there are some that are more complex and require thought and planning. There is still a huge amount and variety in the side-quests available in Avernum 6, and as is true with most RPGs they represent much of the '˜flavor' and interest of the experience. There is still some amount of "gating", wherein you cannot access new areas without completing the existing quest tree but the majority of the game gives you extensive freedom to not only explore the massive world, but also in how you go about accomplishing quests. Historically the Avernum games have been very linear in terms of main quest, with the side quests filling in much of the variety. We'll start with Gear Diary, where there's no score of any kind: The large overarching story is with you at all times, given out in chunks of quests by a variety of characters throughout the game. Now that Spiderweb Software's Avernum 6 has made its way onto Apple's iOS-powered devices, we have a few more reviews to sift through for the party-based RPG.
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